Think you’ve got what it takes to join them
you'll be ready the next time your players belly up to the bar
The Pathfinder for Savage Worlds Companion (Hardcover) contains a host of useful information for players and GMs including details and background information about Golarion
Place obstacles and hazards in their way to the valuable loot inside
other than your opponent's attempt at an impenetrable fortress
The Weird game_Terraforming Mars Think you’ve got what itWeird might mean dark, unsettling, or difficult to understandbut it doesn't have to. Weird can fit into any game, at any table. It brings mystery, interest, and curiosity to places where things might start to feel stale or repetitive. Think of it this way: when you first started playing RPGs, they were exciting, new, and utterly captivating, right? The weird is just a way to keep fueling that feeling, no matter how long youve been playing. And whether